This is EBG-main release 0.26.10
The main new features put in this release are listed below:
Individual Unit AI. (Part of Bug 3)
Unit selection has been expanded.
Speed Improvements.
Multiple unit selection has been turned on in the UI.
Minimap is now "clickable".
Minimap is in right orientation.
Added 1600x1280 mode in the graphics mode selection dialog.
Testing procedure:
Click on a unit [they will be the ones with WHITE rectangle corners highlighted - and not shaded purple] - then click on the destination square - the unit will move.
Click on any building or unit, then hold shift down and click on another unit or building. Once you have the appropriate units/buildings selected you can click on a destination square and all selected UNITs will move.
Right click will unselect all selected units.
Note: the use of [ctrl+alt+end] will kill the game at any time. - Can be used in case you find a large bug.
click in the minimap - your view should recenter to where you clicked in the minimap.
These notes are for EBG-main release 0.26.08.
The main new feature is the save map function (which is currently being finished in conjunction with a loadmap function).
Internally EBG-main now has a new database object - which makes extensions such as Hit Points etc easier. [Similar to the one in EBG-dev]
Other changes to the code are that selections now include a nice border - and are drawn instead of the unit tile - not on top as before - "possible speed improvement".
Another change is that the merge sort algorithm has been refined slightly so there are less errors when drawing units. Although this has not been fixed fully yet.
You probably should note the "Mode: X" in the top bar of the game. This will tell you what game mode the game engine is in - this will later be integrated with the GUI such that modes automatically change depending on what you are doing.
Mode: 1 is the "default mode" and will let you click on buildings - and soon units - the selection drawing code has been implemented for units - but the selection click code is not yet at this stage.
Mode: 2 is the "build mode" and will let you building buildings - it is alot easier to use this mode by clicking on "Select Building". Then you will see a selection of buildings that can be built - there are also 3 other "test" buildings used to see if the isometric engine is pixel perfect.. I think that these can still be accessed by a hax0r - clicking on misc options until "current building" goes above 5 (6, 7, 8).
Mode: 3 is the last of the modes, and is the move units mode - currently there are a few huts which do not behave like buildings - these are units. When in mode 3 double clicking on the map will attract all units to the clicked square. While units are in motion clicking on update screen will create another unit.
Clicking on reload map will now save the map to a file called map1.
Enjoy release 0.26.08.
Back to the EBG-Binaries page.
Please report bugs to Bugzilla for EBG.